![]() ![]() More behavior differences between Leader, Squad and their Puppies, and between different groups of each animalĪnimals of a group will have a greater age variety between themĭifferent of all others, Garrus will try to protect herbivores other than themselvesīonedogs will finish off and eat alive KO people, not only dead ones as beforeĪll goats will try to flee if any of their group is attacked Bonedogs are mostly nocturnalĪll young animals will to run if their group is attacked, besides Bonedogs which will choose between helping their group, keeping their distance or run Reduced attack range for most attack and most animals, to avoid people being hit by seemingly too far.Īdds Sleep Cycle for all animals. Increased amount of food for all animals besides Goats and Bonedogs Garrus normal attack hits twice, once with each paw for reduced damage.Ĭhanged all animals pathfinding hitboxes, hopefully decreasing the chances of they getting stuck Goats have a new headbutt attack animation, and their attacks have a greater change of hitting the lower bodyīulls Bullcharge attack animation now hits twice, once during the charge, the other with his horns. Removes Self Healing and decreased healing speed for all animals besides GarruĪdd Sleeping On Floor and other fluff animations for all animals Makes all animals able to enter buildings More playtesting is needed, more content is expected and your feedback is appreciated.Ĭhanges all food items so they include only selected races.Ĭhanges Garrus and Bulls to only eat Wheatstraw, Hay and KibbleĬhanges Bonedogs to only eat Raw Meat, Raw Foul Meat, Dried Meat and Kibble.Ĭhanges Whatstraw as food item for herbivores, and makes it stackableĪdd Hay crop as food for herbivores, as item in Kibble recipe and as material for making Biofuel.Īdd Herbivore and Carnivore Animal Feeder for their respective items, stackableĪdd Kibble as a product of Hay + Foul Raw Meat in the Cooking Stove which serves as food for both Carnivores and HerbivoresĪdd Hay and Kibble to the propper shopkeepers and merchantsĪdd Nomad Animal Trader dialogue and a series of books to be found as Lam's Survival series to explain the game changes in game Behavior changes only refer to NPC AI, other animal changes affect both Playable and NPC animals. The only animals races and their variety this mod is changing are: Goats, Bonedogs, Wild Bulls, Domestic Bulls and Garrus. ![]() ![]() Those are the kind of issues that this mod tries to solve. Everything was too much hardset, taking out variety. Player goats could get strong enough to defeat a adult gorillo. ![]()
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