open ObjectsDump.txt in Notepad and search for "Package BP_" hit Numpad / just to make sure you have the latest. I'll describe the 2nd one, as it's faster: pak archive (\Deep Rock Galactic\FSD\Content\Paks\FSD-WindowsNoEditor.pak) or with the ObjectsDump.txt file (\Deep Rock Galactic\FSD\Binaries\Win64\ObjectsDump.txt). What you can do with this is simply use it in conjunction with either extracting the game's. It's designed to spawn/generate in front of your view an UObject defined by the Blueprint's name you've typed in. Probably the most powerful command one can use. Just type it in the console once you've decided for the spot. You can use it together with 'teleport', for example, to move your player to the location where the camera is pointing. This will detach current camera from the player (in reality, it changes controller to the newly created camera UObject) letting you fly around and explore the area. Could probably be tweaked through code hooks to exclude the player Character from the list of frozen entities. In older versions of the Engine, this was freezing everything but you. You'll instantly get to your targeted location.Ĭurrently is designed to freeze any AI in place, including yourself. Simply aim some spot, then ~ and teleport. Will teleport your character to the location appointed by your mouse pointer. Slows down, accelerates or sets game speed back to normal, depending on the value you give it. NOTE that if you enable god and save your game with it enabled, the next time you reload, it will be enabled State seems to be saved in the save file. When you reload the game, all structure are re-initialized by the Engine and their default statuses set in place. The god flag is a BOOL within your Character structure. You'll need to re-enable it if you exit to main menu, then back in-game, load a save/quicksave or transition in any other way that makes the loading screen show up. txt files press Numpad / (no, key can't be changed). Why? UE4 destroys and recreates UObjects re-initialization. What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. You will find 2 files there: NamesDump.txt and ObjectsDump.txt. The dump location is your game folder (e.g.: C:\SteamLibrary\steamapps\common\Deep Rock Galactic\FSD\Binaries\Win64). You may then use Tilde (~) key to open up the console in-game.Takes 1-2 seconds for the DLL to find the stuff, StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder.Download the archive extract content to a folder of your choice.Just like I did with my table below.ĭeepRockGalactic_Console_Dumper.rar pass: sunbeam (181.73 KiB) Downloaded 1037 times What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses.As opposed to just asking "what are the commands?" and doing shit about it, waiting to be spoon-fed. I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback. As far as what you can or can't do with the console, well. Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient you may then use Tilde (~) key to open up the console.Game Version: 6.0 Īttached below is a DLL that will do the following: FSD-Win64-Shipping.CT 1.1 - added 2 more scripts (67.39 KiB) Downloaded 1781 times
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