View the game from a third person perspective – “behindview”.Ability to breath when walking under the water – “amphibious”.Teleport to location of crosshairs – “teleport”.Set the speed of game play – “slomo” – experiment with different numbers (without the brackets) to find the right speed.Freeze AI character movements – “playersonly”. Need to kill yourself to save face – “suicide”.Walking is for the little people, fly to your destination – “fly”.Get all the ten available weapons to play with – “allweapons”.Full loaded of ammunition for all your toys – “allammo”.To use the following codes you must press Tab or ~ (tilde) while playing the campaign mode to access a cheat window, remove the “say” command if it appears, then type (without the quotation marks) in the cheat code of the ability you want to gain and press enter to enable. Beat the game by killing Akasha in the final Chapter on any difficulty level to play the game as Necris Akasha. Complete the Capture the Flag match in Chapter 5 to unlock the Loque character.Complete Chapter 4 on any difficulty level to unlock the Damian, Kragoth or Malakai characters.“phayder” to make Alanna available for funĬompleting each of the following tasks to unlock the associated character:.To play as either, just head to the character selection screen, select “unlock character” from the choices available, then enter the associated (case-sensitive) code to make the character available for play. There are two secret characters you can play in Unreal Tournament 3 Alanna (Necris) and Ariel (Iron Clad). The following codes only work for the campaign mode. All the codes used in this article have been verified on a Vista Home Premium computer system. # Other info * I spent around 20 hours into making this game (streamed on ).Use the following codes to improve your Unreal Tournament 3 experience and make beating this difficult game a lot easier to accomplish, especially on the higher difficulty settings, when this game is often unbeatable for many gamers. Lots of other graphical inconsistencies I wanted to fix as well, for example the warped screen borders in the main menu and the game over menu. * Graphics are mediocre at best and there are no scene transitions. I literally added 6 waves the last 2 minutes. Sorry! * Bad balancing (too high chance for HP drops, enemies are too easy, some things are not worth sacrificing at all, etc). Originally I wanted a walkthrough where I take you through all the UI of the game, but there was no time for this :(. * The tutorial is really bad and confusing. * No particle effects! I had a bunch of ideas for particle effects, especially for the rocket boosters and coming out from the edges of the game screen. # Problems: I didn't have much time for polishing at all, here are my major concerns: * No audio! SFX is just sitting in a folder in the project, but I had no time to implement it. I should've focused on the one mechanic of sacrifing vital aspects of the game and make something simpler. I get excited about an idea and try to make a full game in 48h. # Development notes # Lesson learned For the love of god, keep your scope down! I always end up doing this. * W/S: Scroll between your sacrifice options * A/D: Sacrifice (red) or Unsacrifice(blue) * Left/Right arrows: Rotate ship # Controls Recommended hand placement: Left hand on WASD and right hand on arrow keys (no mouse). # About Coming soon (after a few good hours of sleep) # Sacrifly Old-school space shooter where you sacrifice everything from movement speed to FPS to regain HP.
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